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The adoption of business simulation as a pedagogical alternative within a problem-based learning approach (PBL) in engineering education . In: PAEE/ALE ( 28 FEB. - 02 MAR. / 2018, Brasilia).
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The adoption of business simulation as a pedagogical alternative within a problem-based learning approach (PBL) in engineering education . In: PAEE/ALE ( 28 FEB. - 02 MAR. / 2018, Brasilia).

2.018 Brasília:PAEE/ALE, 2018. Anais eletrônicos...   AFFONSO NETO, Annibal;  NEUMANN, Clovis;  RODRIGUES, Martha Maria Vera O. C. Trabalho de evento Affonso Neto, Annibal AFFONSO NETO, Annibal;  NEUMANN, Clovis;  RODRIGUES, Martha Maria Vera O. C. The teaching of engineering today is no different from how it was in the past. It consists of the mediated exposure of content, where the teacher transmits knowledge and guides student activities. Problem-Based Learning (PBL) emerges as a methodological alternative, in which students solve a real or simulated problem in a context. It is a student-centered method, where students assume the protagonist’s role in their learning. What if it were possible to integrate decisionmaking training using business games into PBL?
The purpose of this article is to study the use of business games, within a PBL approach, in which the student will gather and analyze information in an integrated decision-making process. To conduct this research the Consultation-Interview methodology will be used, in which a set of experts will be selected to be interviewed on a topic. For the first interviewee, the procedure consists of preparing a questionnaire appropriate to the individual. These questions will guide the interview with this specialist. After the first interview a synthesis will be drawn, which will guide the preparation of the questionnaire for the second interviewee. In the second interview, information obtained in the first interview will be corroborated and the new knowledge will be aggregated to the old. This process will be repeated until no new knowledge can be gleaned from
the interviews. This methodology was developed by Professor Feruccio Bilich in the report "Rethinking UnB Undergraduate Education" in 1987 and later published in the book Science and Technology Planning and Policy (Elsevier, Amsterdam). It is hoped that the present study will lead to new methodologies to enable students to develop the decision-making skills fundamental for engineering professionals. At the end of the study, we expect to develop a methodology that integrates business games into a PBL environment and contributes to the improvement of teaching/learning processes.
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