00A1BE FFFFFF
 

Publicação

The game of the game computer industry: a classroom game of competition simulating the computer industry from 1980 to 1995. In: ABSEL ANNUAL CONFERENCE (42, March 4-6, 2015, Las Vegas, Nevada).
Buscar apenas publicações disponíveis para download
Baixe o pdf   Baixe o Abstract  

The game of the game computer industry: a classroom game of competition simulating the computer industry from 1980 to 1995. In: ABSEL ANNUAL CONFERENCE (42, March 4-6, 2015, Las Vegas, Nevada).

2.015 Las Vegas: Association of Business Simulation and Experiential Learning, 2015 Anais eletrônicos...   ALVES, Paulo Vicente dos Santos. Trabalho de evento Alves, Paulo Vicente dos Santos ALVES, Paulo Vicente dos Santos. This article introduces a game for classroom use based on a simplified model of the computer industry from 1980 to 1995. It was designed for a four-hour session, in a classroom, with up to thirty participants, but preferably with around sixteen participants. The model simulates a production capacity that grows faster than demand and therefore leads a change in the strategy from quantity to quality. The model is very simple to give the students a better view of the possibilities, and yet the possible combinations are so many, that no two games will be the same. Inglês