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The game of the game computer industry: a classroom game of competition simulating the computer industry from 1980 to 1995.
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The game of the game computer industry: a classroom game of competition simulating the computer industry from 1980 to 1995.

2.015 Oklahoma, Developments In Business Simulation And Experiential Learning, v. 42, p. 172 - 183, 2015.   ALVES, Paulo Vicente dos Santos. Artigo Alves, Paulo Vicente dos Santos ALVES, Paulo Vicente dos Santos. This article introduces a game for classroom use based on a simplified model of the computer industry from 1980 to 1995. It was designed for a four-hour session, in a classroom, with up to thirty participants, but preferably with around sixteen participants. The model simulates a production capacity that grows faster than demand and therefore leads a change in the strategy from quantity to quality. The model is very simple to give the students a better view of the possibilities, and yet the possible combinations are so many, that no two games will be the same. Inglês